Development Blog #3: Making Gem Slide Easy to Learn, but Hard to Master

We’re back to our nefarious grave-robbing schemes, as we’re reviving Gem Slide once more for further scrutiny under the magnifying lens. Today, we will take a look at the second important design decision that I kept in mind as I developed the game. As this is a case study, you will most likely get a better idea …

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Development Blog #2: Creating a Less Luck-Based Experience in Gem Slide

I feel like a grave robber. Instead of letting Gem Slide have its well-deserved rest, I am bringing back it from the land of finished games (for all of you unaware, that’s like the heaven of games) and conducting an autopsy on it. I completely understand why these retrospections are called “post-mortems” in the games industry — that’s Latin …

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